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Gears Of Eden Keygen Online





















































About This Game PLEASE NOTE: You will need a free key to play our Alpha Demo that you can get for free on our website!In the distant future, the dawn of an intelligent machine civilization is taking place in a remote star system. Humankind is remembered only in myth and legend.You awake alone, afraid, and disoriented on an abandoned asteroid in the depths of space. Wait. Awake? You were never meant to be awake… you were never meant to experience the confusing phenomenon of self-awareness. You are a machine after all, programmed for the express purposes of deep-space surveying and exploration. How, then, did you come to be alive? And what is the purpose of this newfound sentience? There must be answers out there… somewhere…Let’s find them! Gears of Eden is an open-world role-playing adventure game that features exploration, mining, crafting, missions, and more! Set in a gripping story that explores the hidden past of a machine world and the dangerous implications of its future, Gears invokes a slowly unfolding narrative that reveals itself through gameplay.Your journey begins on an abandoned mining asteroid in deep space. Gather resources, repair and upgrade your components, and start searching for others as you seek answers to the mysteries surrounding your creation.So, how are we making this happen? We are starting with a very light proof-of-concept demo version of GoE. This showpiece will give only a small taste of what the full game will offer. Our aim is to complete the demo, reach a wider audience, grow and develop the full game. But we can’t do it without your help!Here’s what we're working to provide in our first full demo and full release. If this sounds like a game you might be interested in, please add us to your wish list, follow us, and visit our website to see how you can get involved in Gears!GoE Demo VersionTake control and play as a sentient roverOpen world exploration of one location (small asteroid)Resource discovery and miningPower and inventory managementCrafting and upgrading of tools/partsBase interactions and upgradesDrone deployment (make your minions mine for you)NPC interactionStory driven mission (limited in demo)Narrative Content (limited in demo)End game conditions/storyGoE Full VersionThe features in the full version will depend on the success of our demo, budget, feedback, and a lot of interaction and communication with our fans. These are some of the features we already have in mind to get you started!Character customizationModular ships with customizationBase building (power stations, solar arrays, communications, defense, etc.)Alien life mechanics (combat, resource trading, etc.)Markets and trade economyMultiple locations with unique challengesRicher story with an unfolding narrativeMini-gamesTrue multiplayer interactionAnd much, much more! 7aa9394dea Title: Gears of EdenGenre: Adventure, Casual, Indie, RPGDeveloper:Cubit GamesPublisher:Cubit GamesRelease Date: Coming soon! Gears Of Eden Keygen Online gears of eden gameplay. flame of eden gears. gears of eden. indie db gears of eden. gears of eden alpha key. gears of eden steam. gears of eden game. flame of eden gears. gears of eden steam. gears of eden trailer. gears of eden trailer. gears of eden alpha key. gears of eden indie game. gears new eden. gears of eden game. gears new eden. gears of eden. indie db gears of eden. gears of eden gameplay. gears of eden indie game Dev Update #87: ALPHA 2 HAS ARRIVED!: It's been a long time coming, but we're excited to finally be able to say... GEARS OF EDEN Alpha 2 is here!!! We’ve been working very hard for the past year to achieve this milestone! As always, we maintain our usual disclaimer: this isn’t yet Early Access; this isn’t even a demo! This is an Alpha - which means everything you see is in development and may be replaced at some point down the road. It's really a proof of concept more than anything else at this stage, but we still hope you enjoy it!We are extremely excited to share this release with you. Alpha 2 is the product of our blood, sweat, and tears and we simply cannot wait to see what you think. Please be aware, you will need an Alpha Key to play Gears of Eden - Alpha 2. You can get your free key on our website[www.gearsofeden.com]! In addition to the key, you need the alpha demo client, which you can download here on Steam! If you have any questions at all, feel free to stop by our Discord[discord.gg] and let us know. We're happy to help!If you played our first alpha release, you might be wondering what new stuff we’ve got in store for you. Well, we don’t have time to get into all of it here, but let me give you a quick rundown. With this latest release, we’ve added: a Persistence system so you can get right back where you left off! We’ve also done a full overhaul on the UI system, fleshed out the crafting system, put in some cool Twitch integration for you streamers out there, and gave you some tools to make your time a little more comfortable. Oh, and did I mention that we have filled the asteroid with sights to see, hazards to brave, puzzles to solve and some hints at the full game’s story that we’re very excited for you to check out! And best of all? That’s not even everything! For full details, check out the changelog.[gearsofeden.com]All on its own, this release has been a huge milestone for us, but there's something else just as big. For the first time in Gears of Eden's development, we exhibited at a convention! And not just any convention: WE WENT TO PAX EAST!!! This convention was a surreal, amazing experience for us. We went with zero expectations, but hundreds of people swarmed Gears of Eden, playing it, asking questions, hanging out, and really, just overwhelming us with a tidal wave of kindness and support. To go from feeling like your game is a dream that you toil away at night into... all of that? It's amazing. If you were there PAX and stopped by, know that you made our entire weekend. Just, I might add, as much as everyone who has been supporting us for these past two years.Thank you all so, so much. Never have we felt so energized and confident in our game. We could keep going with these thanks, but instead we'll end it here. Please do give our game a shot and let us know what you think. Every bit of feedback we can get right now will help us moving forward to make Gears of Eden the best game we possibly can!Hey Streamers! If you are on Twitch, we'd love to partner with you! Gears of Eden features 4 chat commands that your audience can use to effect you in the game: zap, turbo, luck and solar flare! Let us know if you're interested in streaming Gears of Eden - we'd love to send some audience your way!. Dev Update #72: Hidden Lore: There was a time when a video game Easter Egg was some strange, hidden reference that you wouldn't be able to find without either a great deal of luck or the knowledge of where it is. A classic example is the Gabe Newell room in Half-Life, and who can forget Guybrush Threepwood (of Monkey Island fame) showing up in Star Wars: The Force Unleashed 2? Oh. Just me? Okay, well I still maintain that the game is worth playing to see Guybrush and Darth Vader go at it. (Actually, having watched that video... maybe not.)The point is that we still have this classic form of the video game Easter Egg and I doubt it's going anywhere in the foreseeable future. It has been supplanted, however, by a new form of Easter Egg: the lore object. These are diaries, codex entries, in-world books, and so on. Typically, they're just as unnecessary to the game's enjoyment as their older brethren, but they offer the developer an easy way to further engage the portion of their audience that needs to know more about the game and its world without boring the rest of the audience to tears. A nice little combination, right? In the right hands, these lore objects transcend their status as Easter Eggs and become fully realized tools.Anyone who remembers back to the original cRPG days can tell you that these have been around longer than many gamers today have even been alive. And yet, I'd wager that most people first experienced lore objects in an Elder Scrolls game or perhaps one of the modern Fallout games. The thought that went into these brief texts is truly impressive. If you play Skyrim, it is very possible that you'll read from multiple different genres! Comedies, textbooks, academic papers, epistolary works, and, quite famously, erotica (to name a few). It even goes beyond that though! Not only are there multiple genres to read from, there are multiple authors to read by! One series of textbooks reads completely different from another, and the same can be said any of the other genres.As a writer, this is... fascinating. Tantalizing! But also, terrifying. As much as I love the Mass Effect franchise, I will forever see the codex system they have as a red flag. Certainly, this codex contains a huge amount of cool information about the game universe, but it's just so tiring to read. In an effort to realistically capture the feel of an encyclopedia, they succeeded so well as to turn the writing dry and lifeless. And though this is more realistic, it's hard to ask a player to care about your plethora of made up information if it isn't even pleasant to read.We are really excited that we are going to hit one of our stretch goals with Alpha 2, and that is the inclusion of lore items! These lore objects are something we want to use in Gears of Eden, but we want to do it right. It isn't our goal to convince you that our world is real, but instead to convince you that it is thought provoking. We want you to care, and we want you to have fun! So here's our plan. When you start up the Alpha 2 release and you start rolling around, you'll find lore objects around the place. Diaries and the such. These aren't going to be crazy, just little bits of text where we do not describe the world... we'll demonstrate it through the eyes of those who have to live in it. If reading lore text isn't your thing, we totally understand. But for those of you who do enjoy that sort of thing, we hope you'll enjoy this first taste.That's it for this week's Dev Update! I wish I could delve further into this topic, but it's better to leave off wanting more than less, right? If you'd like to talk more about any of this (or even just talk about your favorite Easter Eggs), pop on by our Discord channel[discord.gg]! Maybe hang out a bit. And if you want to see the latest and great Gears of Eden news, consider following us on Twitter and Facebook[www.facebook.com]. Those are definitely the places to be if you're interested in game art. We'll also be streaming more Alpha 2 testing over on Twitch[www.twitch.tv] this week and weekend, and would love to have you join us in chat! We'll be back next week with another Dev Update, and we hope to see you then. Until then, have a great rest of your week.. Dev Update #80: You're In Control!: It's been a while since our last update, but we’re back! We know it's been a while, but we've been in the weeds fixing bugs, and there is only so much we can say about that before it starts to sound really repetitive. Apologies for the radio silence! Development is ongoing though, even if it slows down occasionally, and we’re really excited to talk to you this week!The first bit we have to talk about was sort of a surprise! Our creative director had an evening to spare and wanted to play around with Gears of Eden’s backend and was able to get partial controller support working! He’s even tested it out on our Twitch channel[www.twitch.tv]! Obviously it’s very partial (at multiple points, he had to put down the controller and use his mouse and keyboard) and there’s a lot of fine tuning that needs to happen so that the control scheme is natural to use, but it’s in! As someone who likes to kick back and play on my TV from time to time, this was very exciting to see happen. You can expect at the very least to control the rover and it's functions with a controller in Alpha 2, but any UI or object interactions will likely come afterwards. Full controller support is definitely coming in the future though! We also had planned developments this week as well, the biggest of them being changes to the way that Tier 1 parts functioned. Previously, as the player went through part upgrades, they’d go through a series of degradable parts, from Tier 2 to Tier 4. Once these parts fully degraded, they’d drop--without any accounting for tier level--to Tier 1, which we were treating as the “broken” state. This worked well for gamedev purposes by allowing us to test the basic idea of "part breaks, gets worse" but it's not very usable from a gameplay perspective. No amount of explanation can justify in lore why a) Tier 1, without any other indication, is the broken state or b) Tiers 2, 3, and 4 all function in the exact same way after they fall into disrepair.Now each tier really does have its own broken state, including diminished stats. We plan to include a visual change to the model for this as well, but that’s naturally going to wait until we’ve created models for each tier. We hope that this change will end up in Alpha 2, but given recent delays, we might let those slip into Alpha 3 or the Demo release. We’ll see!Next on our list are some minor bug fixes to various systems, and then the implementation of the new UI! We're really excited about the added functionality and user-friendliness of the new UI and can't wait to get it in game. Stay tuned for updates on our progress soon!That'll be it for this week's Dev Update. We will be back next week with more! If you want to keep up with all things GoE, check out our Twitter and Facebook[www.facebook.com] pages, or give a listen to the most recent episode[gearsofeden.com] of our Reaching Eden podcast! Thank you so much for your support and thank you for reading. We hope to see you again next Wednesday, but until then, have a great rest of your week.. Dev Update #84: Alpha 2 In Sight!: We're back! We've defeated the Summer Boss... one of our greatest foes. As we've talked about in previous Dev Updates, this is sort of a cyclical thing for our team: for eight months of the year we are on it with development, and then majorly slow down in the summer. Weird quirks like this are only natural with indie teams, especially those that are not able to do it full-time. Fortunately, this time we can say that our slowdown hasn't been solely due to summer. You see, we also had some major technical obstructions to overcome related to an engine upgrade that we've been working hard to overcome. And now we have!This upgrade brought new features and increased performance, which is wonderful, but it also deprecated some of the main tools we use, and upgrading those tools to an up-to-date spec was not a simple process. It took a lot of time, a lot of trial and error, and eventually a Skype call with a rep from the engine developer—but we finally have those technical matters resolved!So now, we've made it through the struggles of upgrade woes and entered into a clearing. We can see the short path ahead with more clarity, and we've been able to make a lot of forward progress in the last couple of weeks along that route. Here are some of the highlights:First we fixed a problem with a text rendering tool that was crashing all our menus and interfaces. Which is just a little bit game-breaking.We also fixed a camera control conflict and updated the opening cinematic (with an option to spacebar skip through it). While we were working on the camera system, we went ahead and added a camera animation for an encounter with a drone (which now has it's own "waking" animation as well), a bit of functionality that will have plenty of uses later on. You can see a clip of that opening animation from our Twitch stream here[clips.twitch.tv], and the drone animation here[clips.twitch.tv].More recently, we've added new art in the game to represent the four tiers of repair kits. That means we're no longer using duplicates of the fuel cell art to represent these kits! Repair kits are working really well in our internal play testing and proving to be a valuable asset!Finally, we have removed all the old camera render effects from the game, and updated to a newer system. The results are fantastic and the game looks more beautiful than ever before!What's next? A new UI! We've started work on the UI update, which is the last major task we need to complete before launching Alpha 2! We'll be sharing updates on Twitch[www.twitch.tv], Twitter and Discord[discord.gg], so please join us to provide your feedback and ideas. We really value your input and collaboration! Once the UI is complete, we'll be doing a lot of testing, bug squashing, and prepping for our Alpha 2 release! So, if you're interested in playing Alpha 2, please be sure to sign up[gearsofeden.com]!That's going to do it for this update! We look forward to sharing more with you soon! . Dev Update #75: Alpha Release… 1.5!: That's right, a new build of Gears of Eden is heading out the door soon! And backers, this one is for you! We've been talking a lot about the upcoming Alpha 2.0 release, but we don't want to forget all of you who have been actively supporting us throughout this development process. It means the world to us and to show our appreciation, we want to provide additional updates in-between those larger, public releases. Well right now, we're getting ready to release the very first of this group: Alpha 1.5!You may be wondering what Alpha 1.5 even is. Well, at its most basic, it is everything we've accomplished towards the goal of reaching Alpha 2.0 to this stage. This means that there have been vast improvements to... basically every system in the game. The crafting is expanded far beyond Alpha 1.0, now including a "complete" upgrade system (meaning it's complete... for now), and a wider variety of power cells for the player to make use of. It also involves the SINTER Forge for larger items that it would be unlikely for a rover to craft itself! The inventory system, and in fact the entirety of the UI, has also been overhauled to allow for a greater level of control for the player, as well a greater ease of access to its functionality. Also, of course, we've upgraded the rover itself to a model that we believe to be more in-line with the visual aesthetic of the final game.There are also a smattering of other improvements to the gameplay experience, such as an increased supply of resources and camera functionality. But, Alpha 1.5 is still really raw and still very much a dev-version of the game. Now, if you've been following our Dev Updates, you might be wondering... what exactly does this leaves to accomplish our goals for Alpha 2.0? Not a whole lot, actually! You can see the real breakdown in our recently updated changelog[gearsofeden.com], but on a functional level, 1.5 is nearly everything we want 2.0 to be. The changes that we're going to be making are primarily aimed and making the public release a more pleasant and polished one. We have some small lore additions we want to add to the experience, a relatively small (but important) change to the way Tier 1 parts work, and some additional animations to make the release just that much more immersive for you. Alpha 2.0 will smooth out many of Alpha 1.5's rough edges. We're probably going to squeeze some other bits and pieces in, but as far as the necessities go? We're practically there!Alpha 2 is going to be a big deal for us. We want to share Gears of Eden with you as development goes on, but we also want to draw eyes to our game and help build a community of people who can be a part of this development process. This is an integral part of indie development, and as you might imagine, it's important to show something off. This means that, between now and the Alpha 2.0 release, we're also going to be working on a substantial PR push, featuring a more developed trailer and eventually leading into a Kickstarter campaign! We'll have lots of fun events and some giveaways surrounding our 2.0 launch, so stayed tuned for more information soon!That's it for this week's Dev Update, but you know that we're going to have a lot to talk about in the coming weeks and months, so follow us on Twitter and Facebook[www.facebook.com] to keep up! And stop by our Discord[discord.gg] to give us your feedback and ideas for the game! I know we'd love to answer any questions you might have. We'll be streaming more Alpha 1.5 and 2.0 on Twitch[twitch.tv], which is also a great way to hang out with us and let us know what you think. Finally, if you're interested in accessing Alpha 1.5 and future "backer only" builds, you can support Gears of Eden through Twitch[twitch.tv], our website[gearsofeden.com], or Patreon[www.patreon.com]! Until next time, thank you so much for sticking with us through this wild ride and we hope you have a wonderful rest of your week.. Dev Update #87: ALPHA 2 HAS ARRIVED!: It's been a long time coming, but we're excited to finally be able to say... GEARS OF EDEN Alpha 2 is here!!! We’ve been working very hard for the past year to achieve this milestone! As always, we maintain our usual disclaimer: this isn’t yet Early Access; this isn’t even a demo! This is an Alpha - which means everything you see is in development and may be replaced at some point down the road. It's really a proof of concept more than anything else at this stage, but we still hope you enjoy it!We are extremely excited to share this release with you. Alpha 2 is the product of our blood, sweat, and tears and we simply cannot wait to see what you think. Please be aware, you will need an Alpha Key to play Gears of Eden - Alpha 2. You can get your free key on our website[www.gearsofeden.com]! In addition to the key, you need the alpha demo client, which you can download here on Steam! If you have any questions at all, feel free to stop by our Discord[discord.gg] and let us know. We're happy to help!If you played our first alpha release, you might be wondering what new stuff we’ve got in store for you. Well, we don’t have time to get into all of it here, but let me give you a quick rundown. With this latest release, we’ve added: a Persistence system so you can get right back where you left off! We’ve also done a full overhaul on the UI system, fleshed out the crafting system, put in some cool Twitch integration for you streamers out there, and gave you some tools to make your time a little more comfortable. Oh, and did I mention that we have filled the asteroid with sights to see, hazards to brave, puzzles to solve and some hints at the full game’s story that we’re very excited for you to check out! And best of all? That’s not even everything! For full details, check out the changelog.[gearsofeden.com]All on its own, this release has been a huge milestone for us, but there's something else just as big. For the first time in Gears of Eden's development, we exhibited at a convention! And not just any convention: WE WENT TO PAX EAST!!! This convention was a surreal, amazing experience for us. We went with zero expectations, but hundreds of people swarmed Gears of Eden, playing it, asking questions, hanging out, and really, just overwhelming us with a tidal wave of kindness and support. To go from feeling like your game is a dream that you toil away at night into... all of that? It's amazing. If you were there PAX and stopped by, know that you made our entire weekend. Just, I might add, as much as everyone who has been supporting us for these past two years.Thank you all so, so much. Never have we felt so energized and confident in our game. We could keep going with these thanks, but instead we'll end it here. Please do give our game a shot and let us know what you think. Every bit of feedback we can get right now will help us moving forward to make Gears of Eden the best game we possibly can!Hey Streamers! If you are on Twitch, we'd love to partner with you! Gears of Eden features 4 chat commands that your audience can use to effect you in the game: zap, turbo, luck and solar flare! Let us know if you're interested in streaming Gears of Eden - we'd love to send some audience your way!. Dev Update #88: Alpha 2.1 - It's Time To Explore!: Less than a month after launching Alpha 2, we are back with a big content update, Alpha 2.1! This is actually the fifth and largest patch since Gears of Eden Alpha 2 released, and is the first required update - which means you will need to update your client to continue playing the game. You can update your client to 2.1 via Steam. Be sure to read the updated Quick Start Tips on our alpha info page[gearsofeden.us8.list-manage.com] for helpful early-game advice!No more getting lost!The big step forward Alpha 2.1 makes is the introduction of our first craftable object that you can place in the world: charging beacons. Not only do these beacons represent the foundation of our base-building system, they will also help you explore the asteroid more strategically and safely. Beacons will provide you with energy AND also register as blips on your antenna radar (Q  key). The radar itself has also been improved, and will now help you better navigate the environment. This means you will be able to build a network of beacons to help you safely traverse the asteroid and find your way back home!Fair warning: The pre-existing energy beacons have been removed from the asteroid except for one near your base. These were initially placed in as a hand-holding temporary measure to help make it easier for you to explore the asteroid. Now that you can craft and place your own beacons, we've removed these safety nets. Tread carefully!No more spinning!We've remapped all keyboard, mouse and controller inputs in Gears of Eden through a new asset called Rewired. This adds better controller support, and should eliminate the spinning camera bug many users reported when playing the game with a gamepad or joystick plugged in! You can now use a gamepad to control all rover functions in the game as well as camera movement. We don't yet have controller support added for menu and inventory interaction, but we are working hard to bring full controller support to the game soon!Keybind mapping!One of the advantages of this new Rewired input asset, is that it comes with its own key mapping tool. You can toggle access to the key mapper by pressing F4. Please be aware, we haven't customized the names of all keybind descriptions yet, and the interface for this is the default Rewired interface. It is best used when you are in the game playing, and not from the main menu.... And More!Alpha 2.1 also includes a number of smaller updates, like increased durability to wheels and motors, increased effectiveness of repair kits, and numerous interface and typo fixes. For a full list of updates on 2.1 and other Alpha 2 patches, please visit our changelog[gearsofeden.us8.list-manage.com].We want YOU!To our backers and supporters, THANK YOU SO MUCH! We realize we are behind on sending out rewards due to focusing on PAX and our Alpha 2 release, but we will be trying to catch up on those soon!It's no secret that developing a game like Gears of Eden is costly. It takes a lot of time, a lot of hard work, a lot of late nights, and a lot of resources to make it happen. We can't do this without a community. If you want to see Gears of Eden continue, here are 5 things you can do to help: Join and be active in our Discord[gearsofeden.us8.list-manage.com]. You have no idea how much just showing up and chatting motivates and encourages us. Likewise, follow us on Twitch [gearsofeden.us8.list-manage.com]and come chat with us during our live gamedev or gameplay streams. If you have Amazon Prime, you get a free Twitch Prime subscription each month, and you can use that to support us on Twitch. Share our social media posts on Twitter[gearsofeden.us8.list-manage.com], Facebook [gearsofeden.us8.list-manage.com]and Instagram[gearsofeden.us8.list-manage.com]. Sharing is caring! Help connect us to streamer friends who want might want to play Gears of Eden. Thank You!It has never been more exciting to be a part of the GEARS OF EDEN development team. We’d like to thank each and every single one of you for sticking with us through this journey. We’re immensely proud of what we’ve accomplished here and we cannot wait for you to check it out.. Dev Update #73: Giving a Voice to Our Alpha Trailer: If you've played Gears of Eden Alpha 1, or have watched any of our Alpha 2 test streams on Twitch[twitch.tv], you know that we don't have voiced characters in the game. In fact, we only have one character that really talks at all right now... the main rover character. What little it has to say comes across only in text.There are advantages and disadvantages to having voiced characters in games. A text-based approach allows more dialogue, an easier and less-expensive pipeline for getting updated content into the game, and the ability to have more branching stories and options without incurring a lot of additional costs. Not to mention text files take up a lot less space and processing power. While voiced characters do add a lot of costs, increase production time, and take up more space - they also bring some characteristics to a game text can't do as well on it's own: personality and expression.Don't get me wrong, well written text can convey emotion or express a feeling. Surely. But it does so by relying on the reader's imagination to connect and fill in from their own context and history. A voice actor helps create a more specific and universal character that we can all experience in the same way. In Portal 2, J.K. Simmons created one of the most iconic characters ever seen in a video game... except he's never really seen. Cave Johnson exists almost exclusively as a voice and only a voice. Would that character have the same impact if he were conveyed only in text?For the demo version of Gears of Eden, this problem is easy to answer. At present, we simply do not have the funds  to seriously consider fully voicing the game. I wouldn't say that is the only reason we are utilizing a text-only approach—there are narrative reasons we are drawn to text as well—but it's certainly a big factor. Personally, I love the idea of voiced characters in our world, and hope we have the luxury of revisiting this consideration in the future, as that means we'd be in a financial situation to do so!In the meantime, we are looking at other ways to utilize voice. The first attempt is in our upcoming trailer that will be launched to promote our Alpha 2 release (not to be confused with the teaser trailer we launched a couple weeks ago). This trailer is narrated by a friendly AI played by the multi-talented Kristi Kates (who in addition to voice work, also acts, writes, and performs music). We've recently completed voice recording for the trailer, and are really excited to put everything together over the coming weeks.Another way we are looking at utilizing voice is through non-character systems in-game. This could include systems like a base AI with voice prompts, or menu system confirmations. There are a few ways we can still make use of voice without voicing every character in the Gears of Eden universe. We'll be continuing these discussions and decision making processes internally as we move down the development path, but we'd love to hear your feedback and ideas. Feel free to chime in with your two-cents with a comment, or a message on Twitter or Facebook[www.facebook.com].For now, we'll leave you with this tease[gearsofeden.com] from our recent voice recording session.You can find out more about Kristi Kates on her website[www.kristikates.com], or follow her on Twitch [www.twitch.tv]to enjoy her weekly live music streams. As always, you can keep up with Gears of Eden via our pages on Twitter, Facebook[www.facebook.com], or Discord[discord.gg]. In addition, you can support Gears of Eden via our website[gearsofeden.com], through Patreon[www.patreon.com], or via Twitch[www.twitch.tv]. Thanks for reading, and have a great day!

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